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Description
Version 5.1 (20 Nov 2014)
Mediafire: Fallen.
Mega: mega.co.nz/#!ZIx1SCDa!sTZN1axs…
Version 5.0 (31 Oct 2014) - Deleted.
Version 4.0 (20 Jul 2014) - Deleted.
Version 3.0 (15 Nov 2012) - Deleted.
Version 2.1 (06 Oct 2012) - Deleted.
Version 2.0 (06 Oct 2012) - Deleted.
Version 1.0 (30 Sept 2012) - Deleted.
(If any link is broken, please, don't hesistate in say me, noting to me or posting in this same deviant).
/--------------------------------------------/
Use Ctrl+A Menu to show/hide her holster, her earrings or the inside faces of her hair.
Credits:
Ada Wong is a character of Resident Evil 6, property of Capcom.
Update notes:
Version 5.1 (20 Nov 2014)
---------------
---------------
Version 4.0 (20 Jul 2014)
---------------
Tools:
Mariokart64n's script
Maliweii's script
3ds Max 2011
Mariokart64n's Xnalaraconverter
XPS 10.9.8.7.6.5.4.3.2
Photoshop
Version 3.0 (15 Nov 2012)
---------------
Fixed a rigging problem in finger of the right hand.
The head neck lower has been changed to can be used without influence with shoulders.
Version 2.1 (06 Oct 2012)
---------------
Changed the normal maps done by me for the normal maps extracted of the XBox360's game.
Thank you to for that link to Ada's normal textures (now Ada can show her legs as she deserve )
Version 2.0 (06 Oct 2012)
---------------
I was going to do Carla, but then this model appeared and... and.. and... I'M A FAN PRO-ADA!!
I find her very different from the RE4 model, but she sill is great
This is the model which posted here:
fav.me/d5gce2p
- Add some normal mappings created by me, no the original from the game yet.
- Fixed a rigging problem in the wrist.
- Rigged the hair as I could >.<.
- Change some specular values in clothes, hair and lips. (shines).
- Bones renamed.
Model extracted by Soroosh
Model Rigged and ported in XNA Lara by Adngel
Mediafire: Fallen.
Mega: mega.co.nz/#!ZIx1SCDa!sTZN1axs…
Version 5.0 (31 Oct 2014) - Deleted.
Version 4.0 (20 Jul 2014) - Deleted.
Version 3.0 (15 Nov 2012) - Deleted.
Version 2.1 (06 Oct 2012) - Deleted.
Version 2.0 (06 Oct 2012) - Deleted.
Version 1.0 (30 Sept 2012) - Deleted.
(If any link is broken, please, don't hesistate in say me, noting to me or posting in this same deviant).
/--------------------------------------------/
Use Ctrl+A Menu to show/hide her holster, her earrings or the inside faces of her hair.
Credits:
Ada Wong is a character of Resident Evil 6, property of Capcom.
Update notes:
Version 5.1 (20 Nov 2014)
---------------
- Specular values from the enviroment version, fixed to reduce the excesive shining.
---------------
- Waist rigging fixed.
- Specular and Enviroment version added in the same zip.
- Added other two versions, dirty specular and dirty enviroment. All them can be seen here:
Version 4.0 (20 Jul 2014)
---------------
- Re-extracted from the game, with game bones.
- Textures from PC version
- Cinematic head rigging
- Micro-bump maps, applied
- Hair duplicated (you should use the XPS options "Back-face culling" and "Always Force Culling", but if for any reason it's not possible on your scene, you also can show or hide the inside hair faces with the Control+A menu, to avoid the double faces).
- Holster made as optional item. You can show or hide it with the Ctrl+A menu.
- Created 2 versions, one using Specular material and other using Enviroment material, both can be seen here:
Tools:
Mariokart64n's script
Maliweii's script
3ds Max 2011
Mariokart64n's Xnalaraconverter
XPS 10.9.8.7.6.5.4.3.2
Photoshop
Version 3.0 (15 Nov 2012)
---------------
Fixed a rigging problem in finger of the right hand.
The head neck lower has been changed to can be used without influence with shoulders.
Version 2.1 (06 Oct 2012)
---------------
Changed the normal maps done by me for the normal maps extracted of the XBox360's game.
Thank you to for that link to Ada's normal textures (now Ada can show her legs as she deserve )
Version 2.0 (06 Oct 2012)
---------------
I was going to do Carla, but then this model appeared and... and.. and... I'M A FAN PRO-ADA!!
I find her very different from the RE4 model, but she sill is great
This is the model which posted here:
fav.me/d5gce2p
- Add some normal mappings created by me, no the original from the game yet.
- Fixed a rigging problem in the wrist.
- Rigged the hair as I could >.<.
- Change some specular values in clothes, hair and lips. (shines).
- Bones renamed.
Model extracted by Soroosh
Model Rigged and ported in XNA Lara by Adngel
Image size
1024x1024px 236 KB
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