Adngel on DeviantArthttps://www.deviantart.com/adngel/art/Ada-Wong-RE6-Spy-Outfit-329957765Adngel

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Ada Wong RE6 Spy Outfit

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Description

Version 5.1 (20 Nov 2014)
Mediafire: Fallen.
Mega: mega.co.nz/#!ZIx1SCDa!sTZN1axs…

Version 5.0 (31 Oct 2014) - Deleted.
Version 4.0 (20 Jul 2014) - Deleted.
Version 3.0 (15 Nov 2012) - Deleted.
Version 2.1 (06 Oct 2012) - Deleted.
Version 2.0 (06 Oct 2012) - Deleted.
Version 1.0 (30 Sept 2012) - Deleted.

(If any link is broken, please, don't hesistate in say me, noting to me or posting in this same deviant).

/--------------------------------------------/
Use Ctrl+A Menu to show/hide her holster, her earrings or the inside faces of her hair.


Credits:
Ada Wong is a character of Resident Evil 6, property of Capcom.


Update notes:

Version 5.1 (20 Nov 2014)
---------------
  • Specular values from the enviroment version, fixed to reduce the excesive shining.
Version 5.0 (31 Oct 2014)
---------------
  • Waist rigging fixed.
  • Specular and Enviroment version added in the same zip.
  • Added other two versions, dirty specular and dirty enviroment. All them can be seen here: 
    Ada Spy version 5 by Adngel

Version 4.0 (20 Jul 2014)
---------------
  • Re-extracted from the game, with game bones.
  • Textures from PC version
  • Cinematic head rigging
  • Micro-bump maps, applied
  • Hair duplicated (you should use the XPS options "Back-face culling" and "Always Force Culling", but if for any reason it's not possible on your scene, you also can show or hide the inside hair faces with the Control+A menu, to avoid the double faces).
  • Holster made as optional item. You can show or hide it with the Ctrl+A menu.
  • Created 2 versions, one using Specular material and other using Enviroment material, both can be seen here: 
    Ada Spy Specular and Enviroment Comparison by Adngel

Tools:
Mariokart64n's script
Maliweii's script
3ds Max 2011
Mariokart64n's Xnalaraconverter
XPS 10.9.8.7.6.5.4.3.2
Photoshop

Version 3.0 (15 Nov 2012)
---------------
Fixed a rigging problem in finger of the right hand.
The head neck lower has been changed to can be used without influence with shoulders.

Version 2.1 (06 Oct 2012)
---------------
Changed the normal maps done by me for the normal maps extracted of the XBox360's game.

Thank you to :iconnemesisbg23: for that link to Ada's normal textures :D (now Ada can show her legs as she deserve :p)
Version 2.0 (06 Oct 2012)
---------------
I was going to do Carla, but then this model appeared and... and.. and... I'M A FAN PRO-ADA!! :D

I find her very different from the RE4 model, but she sill is great :)

This is the model which :iconoo-fil-oo: posted here:
fav.me/d5gce2p


- Add some normal mappings created by me, no the original from the game yet.
- Fixed a rigging problem in the wrist.
- Rigged the hair as I could >.<.
- Change some specular values in clothes, hair and lips. (shines).
- Bones renamed.

Model extracted by Soroosh
Model Rigged and ported in XNA Lara by Adngel
Image size
1024x1024px 236 KB
© 2012 - 2024 Adngel
Comments120
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Can we use blender to extract characters from Resident Evil 6 to xnalara like you did with 3dsm max ?