Version 2.0 (05 Augoust 2014).
Version 1.0 (13 Dec 2012).
(If any link is broken, please, don't hesistate in say me, noting to me or posting in this same deviant).
Here another version of Steve Burnside, this is the mod which extracted Grotesque, but I changed its facial rig so now it's a bit more poseable. I also changed the normals of his hair so now it shouldn't show so many light problems, I also did small changes in material specularity and the UV mapping in the Steve's neck, but this hardly looks, well, and bones rename, which now that I remember, I have to change some of them O.ò, in the hierarchy I saw bone sons which after testing, I saw they were unuseful, but well, I'll fix it when I upload the fingers rigged version.
For XPS>10.8.5, It has a gun and knife, you can hide/show them with Ctrl-A menu.
For XPS<10.8.5, You can hide his gun or knife in "Option-> Make Optional Item" and selecting the material with its name.
Things to do...
Rig his fingers.
Hide some unused bones.
Steve Burnside is a character of Resident Evil Code Veronica, property of Capcom.
Model extracted by Grotesque
Facial rigging and mod adaptation by Adngel
who was the person that request him :3
3ds Max 2011
Mariokart64n's maxscript "Xnalaraconverter".
Version 2.0 05/Augoust/2014
A body re-extracted by Adngel with posseable fingers.
The head is the same than the previous version.
Re-escaled to my standards measures.
Version 1.0 13/December/2012
Grotesque's extracted mode, with a facial rigging by Adngel.