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December 7, 2012
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:iconadngel:
Version 1.0 (07 Dec 2012).

Version with GeMeshBinToAscii.
- Skydrive: (Sherry_RE6_Uniform_by_adngel.zip) [link]
- Mediafire: [link]

(If any link is broken, please, don't hesistate in say me, noting to me or posting in this same deviant).

/--------------------------------------------/

Finally!, here come back the supergirl, ready and dressed to kill monsters.

I had some problems with her arms which delay me but I could fix it without need to fix again (and I learnt more about translate rigs between models working whith this mod, so has been a nice after all).

Things to do...


Credits:
Sherry Birkin is a character of Resident Evil 6, property of Capcom.
Model extracted by Soroosh
Model Rigged and ported in XNA Lara by Adngel


Pose reference: SenshiStock.
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:iconcyberbrian360:
~CyberBrian360 May 3, 2013  New member
is this okey to down this file mate ? haaa!:confused:!?
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:iconadngel:
10 days later... I suposse that if downloaded it or not, you will have already decided it XD.

but in general terms, I'm sharing these models for free fan use, so if you want use anything from my gallery (for XPS renders, animations, porn, use pieces for other mods, retextured mods, videogames, etc...) from my side I haven't got any inconvenient.

Feel free and enjoy :D
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:iconcyberbrian360:
~CyberBrian360 May 14, 2013  New member
thanks man !:cuddle:!haa!
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:iconkinotolian:
Excellent model. Thank you. I have a question, though: My friend and I both can't get her to smile. It could be a lack of experience, but could you suggest axis points for us to tool her to smile?
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:iconkinotolian:
Just so it's not taken the wrong way, I mean lack of experience on our part, not yours. :3
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:iconadngel:
Nah don't worry.

Some models can smile only rotating lips bones, but in mines, I have the habit to set bones in other way, to make her smile, you shoul "move" bones, not only rotate them.

Under the three axes, there are two big buttons, one called: "Reset selected bone" and other called "Mode: Rotate", you must push this second to change between rotate and move mode.

Once in move, works similarly to the other mode, the there axis translate the bone a small distance. You can use this to move lips up and down (Y axis) and lips corners to right and left (X axis).
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:iconkinotolian:
That did the trick. Thank you again.
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:iconsimonhenriksson:
Any plans on rigging the Asia model?
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:iconadngel:
For the moment I don't have close plans to do the Asia model yet :( (I don't discard her but first I have other aims).

Meanwhile, MrGameboy2012 posted a Sherry wihout face posing yet. [link]

I don't know if he still working on her.
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