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October 3, 2012
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Sherry Birkin RE6 Edonia Outfit by Adngel Sherry Birkin RE6 Edonia Outfit by Adngel
Version 2.0 (22 Jan 2013)
Skydrive: [Sherry_RE6_Edonia_by_adngel.zip] [link]
Mediafire: [link]

Version 1.0 (03 Oct 2012)
Deleted

(If any link is broken, please, don't hesistate in say me, noting to me or posting in this same deviant).

/--------------------------------------------/
I was doing Carla, but when I almost had her finished, a problem appears and the only solution which I have found to works, was start again from zero 0_0

So I take a break and change with Sherry, she is lovely, I had some problems ringging her, with shoulders and groins, I did as better as I could :'(

Despite of that, I expect you enjoy her and make a lot of SherryXJake :D

Things to do...
Rig the hair.
Fix some vertices problems in the jacket bottom.

Credits:
Sherry Birkin is a character of Resident Evil 6, property of Capcom.
Model extracted by Soroosh
Model Rigged and ported in XNA Lara by Adngel


Versions:
- Version 2 (22 Jan 2013)
Added Specular Maps.
Improved the groin rig.
Added two new bones to help in the bottom of the jacket pose.
Bones renamed
Fix the rig in the right eyelid.
Fix the bug with the hair which move with some bones of the face.

- Version 1 (03 Oct 2012)
Release
Add a Comment:
 
:iconzekeeugene:
ZekeEugene Featured By Owner Oct 7, 2014  New member
Yes you are, Sherry!
Reply
:iconsackcake:
SackCake Featured By Owner Mar 15, 2014
How did you extract it from the game??
Reply
:iconadngel:
Adngel Featured By Owner Mar 16, 2014
Hello Sack.

To extract models from the game, first you'll need the Sectus's Arc tool.

After it, there are several alternatives, each one with pros and cons.

If your are interested only in the 3d model as obj, you can use the Codeman script that allows open the model in Noesis program, so from noesis, you can export it in multiple formats for several 3d program.

Script - z6.invisionfree.com/Resident_E…
Noesis - oasis.xentax.com/index.php?con…

If you want extract their original bones too, there are three maxscripts, the Maliweii777's one, the Mariokart64n's one and the Sectus's one.

Maliweii777 was the first, there is also an extra script for RE: Revelations.
- Script - In these topic you'll find the scripts to his database, but as is in chinese and has go changing through the time, I don't know which one is the actual file. You'll need use translators again to find it. z6.invisionfree.com/Resident_E…
- To execute the script, you'll need also the XNAGS 3.0 or superior, you can take it from the Microsoft webpage. www.microsoft.com/en-us/downlo…
- To install the XNAGS, you'll need also the Visual Studio 2010 or higher (but the 2010 it's free, the highers are not yet). In the XNAGS install, will tell you exactly what version do you need. www.visualstudio.com/

MarioKart54n was another version with some enhacements and that change some instruction to don't require the XNAGS library. Its download link is currently a mistery, because it was shared in that previous forum topic but on teamporal links, I don't know if he has upload it on any other place.

Sectus's version is relatively new, it's based on the Maliweii's script but solving alto the need of the XNAGS, you can find it here: 
- Script : residentevilmodding.boards.net…


The instructions are quite similars. Drag the ARC file on to the Sectus's Arc tool (the .bat file that suit to your case). For bones, once opened the .arc, open 3ds max and drag one of the max scripts on the 3dsmax desktop to open the menu, and follow the instructions. For the Codeman's, paste the script on noesis script pynthon folders, and then, change the .mod extension to .re6pc, with that, you'll can open them on noesis.


No one of them attach the textures directly, if you want extract to any external purpose, you'll need attach the textures on the program as if were any other 3dmodel, if you wath you want is make mods for the game, materials shouldn't be touched and textures changes should only be maded on the texture file. In the forum there should be more info about modding, but I'm not very involved on it O. : residentevilmodding.boards.net…
Reply
:iconsackcake:
SackCake Featured By Owner Aug 17, 2014
Is that only specific for Resident Evil??  Tell me, do you know of something i can use to extract stuff from N64 ROMs??
Reply
:iconadngel:
Adngel Featured By Owner Aug 17, 2014
Yes, that's is for RE6 specifically, for RE: Revelations, you'll need some different scripts, for RE5 you can do it with Noesis, for RE4 you need other diffrent programs, for RE4 HD other different too...  Each game has their particularities.  :|

I've never extracted anything from the N64 Roms so I have not any idea about that. O_ò
Reply
:iconmonstercat12355:
MonsterCat12355 Featured By Owner Feb 18, 2014  Hobbyist Artist
I Beatted Her Story Too XD
Reply
:iconcloverpuz:
cloverpuz Featured By Owner Dec 5, 2013  Hobbyist Digital Artist
Awesome! Thank you! :D
Reply
:icontheusualfacade:
TheUsualFacade Featured By Owner Dec 1, 2013
Thank you. She's great. :)
Reply
:iconshentongdhy:
shentongdhy Featured By Owner Jan 25, 2013
I've already started to work on her, it's just that I'm a bit lazy too XD, anyway, I think she won't delay a lot more
Reply
:iconshentongdhy:
shentongdhy Featured By Owner Jan 25, 2013
beautiful
Reply
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