Version 1.0 (26 Jan 2013). Skydrive: (Jake_FanMod_NeoUmbrellaEscape_by_adngel) [link] Mediafire: [link]
(If any link is broken, please, don't hesistate in say me, noting to me or posting in this same deviant).
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Well... it's not the RE6 model, but as other partner suggested, this is a fan mod... maybe it could be helpful meanwhile the true one appears. XD
I extracted the RE6 textures with the Sectus's ArcTool, and I tried aply them as I could, however, in order to... "fix" some joints, I had to paint over that texture so, what we have here is a kind of odd mixture. O.ò
The body, the standard Evil Ash (scaled a bit to make him slimmer than Chris), and I also weld the head, so I'm not sure if it will work on versions lower to the 10.9.1 (because it exceed the 59 bones per mesh).
Well, anyway @.@ (I speak too much >.<), if you like it, enjoy it XD.
Things to do... - Bones position, the pelvis move somehow... strange O.ò... Maybe I should take more look to the waist rigging.
Credits: Jake Muller is a character of Resident Evil 6, property of Capcom.
Head Extracted by: Soroosh Body by: Evil Ash
Head rigging and welding, Trousers extraction and rigging, textures extraction and modifications and port: by Adngel
Tools: 3ds Max 2011 Sectus's Arc Tool Adobe Photoshop CS4 XnaLara converter (by MarioKart64n). XnaLara Posing Studio 10.9.3
Well, I just wanted call it "Fan Mod" because it's not the extracted from the game, but a composition to try copy and simulate the one of the game, someday the game outfit will be extracted and shared and then, maybe this difference of names help people to identify which is each one, that was the why. O.ò
I should I should @_@ (lazy me, after release this Jake I focused in finish the Chapter 3, I did the Lifeguard Piers, and I forget add to the nude Jake a proper... "ending"
any way very good job! :3