I was hooking practising some codes, and then, I finished doing this mini comic.
The text lines... I confess that are not deserves of any literature prize, but even that, I have enjoyed a lot doing this scene , playing with those cars and these heros, remind me as when I was a child playing with Actionman.
8mb... O.o I will see what's happen when I upload it.
Mainly 2 programs, Unity 3d and Adobe Flash Player.
The scenes and screenshots were taken with Unity3d, is a engine to do videogames, but I use it to do poses ^_^U Its graphics are not as good as the GMod, but I find more easy place objects with the character. (Here for example, I put Piers inside the car and I moved all the object together dragging a gizmo with the mouse). Maybe this image can give you an idea: [link]
About assets, there are forums about Unity, but there are not a lot of characters or model for share, (the most things you can find are codes and shaders). That why I'm here in the Xna Lara community too, Because the XNALara models can be opened in 3ds Max and then be saved as .FBX, which is one of the formats which Unity can open. (One of the format with bones and animations).
It's more difficult to use than XNA Lara, but more complete too, if you decide to try it, there are 2 versions, the free one, and the pay version, the free one is ok and very complete but it doesn't have posteffects for the camera. (no blur, no Antialising, etc), So they should be added in photoshop, However, if you want the pay version (wihout being a pirate... XD), you can also try it for your first month when you install the program for 1st time.
[link] Now there is the version 4, I have not update the mine yet :S (I'm still with 3.4.2f).
And Adobe Flash player, with it I did the Flash to play them in sequence and the interactive buttons, there are several tutorials here in deviant art about how do comics in Flash, (they say ActionScript 2.0, but don't feel fussed, that's a Flash XD).
So that is I'm a ˇXNA models thief! for include in my Unity, so as proof of my gratitude, I'm porting those RE6 models which I'm doing for my Unity, also to the XNALara Community
omg.. lo has ido posando tu todod cn el xnarala? está super currado! me encanta la escena en la que se ven saltando desde abajo, y en la que crhis lo cojo de la mano, se ve complicado de hacer! Por otra parte @.@ como haces eso de que sea interactivo? que faenon! Mola mil!
Mainly 2 programs, Unity 3d and Adobe Flash Player.
The scenes and screenshots were taken with Unity3d, is a engine to do videogames, but I use it to do poses ^_^U Its graphics are not as good as the GMod, but I find more easy place objects with the character. (Here for example, I put Piers inside the car and I moved all the object together dragging a gizmo with the mouse). Maybe this image can give you an idea: [link]
About assets, there are forums about Unity, but there are not a lot of characters or model for share, (the most things you can find are codes and shaders). That why I'm here in the Xna Lara community too, Because the XNALara models can be opened in 3ds Max and then be saved as .FBX, which is one of the formats which Unity can open. (One of the format with bones and animations).
It's more difficult to use than XNA Lara, but more complete too, if you decide to try it, there are 2 versions, the free one, and the pay version, the free one is ok and very complete but it doesn't have posteffects for the camera. (no blur, no Antialising, etc), So they should be added in photoshop, However, if you want the pay version (wihout being a pirate... XD), you can also try it for your first month when you install the program for 1st time.
[link]
Now there is the version 4, I have not update the mine yet :S (I'm still with 3.4.2f).
And Adobe Flash player, with it I did the Flash to play them in sequence and the interactive buttons, there are several tutorials here in deviant art about how do comics in Flash, (they say ActionScript 2.0, but don't feel fussed, that's a Flash XD).
So that is
Great work overall and Keep it up!
está super currado!
me encanta la escena en la que se ven saltando desde abajo, y en la que crhis lo cojo de la mano, se ve complicado de hacer!
Por otra parte @.@ como haces eso de que sea interactivo? que faenon!
Mola mil!